AI Insights · Timothy · July 2024
Top 5 Android Racing Games in Guatemala: Q2 2024 Performance
The top 5 racing games on Android in Guatemala during Q2 2024 saw varied trends in downloads, revenue, and active users, with [Mario Kart Tour](https://app.sensortower.com/overview/com.nintendo.zaka?country=US) leading in weekly active users.
In the second quarter of 2024, the top 5 racing games on the Android platform in Guatemala showcased diverse performance metrics. Here's a closer look at their performance based on data from Sensor Tower.
Mario Kart Tour saw weekly revenue fluctuate between $88 and $144, with a noticeable dip in mid-May. Downloads varied, starting at 3.2K in early April and peaking at 5.2K mid-April before stabilizing around 4.6K by the end of June. Weekly active users for the game were strong, ranging from 28K to 35K, showing a slight increase towards the end of the quarter.
Need for Speed™ No Limits experienced revenue highs of $149 in early April and $109 in early June, with a low of $65 in late April. Downloads started at 4.9K, dipped to 1.8K in early May, and then rose again to 3.9K by the end of June. Active users showed a fluctuating pattern, starting at 32K, dipping to 18K in mid-May, and ending at 29K in late June.
Pocket Champs: 3D Racing Games had a mixed performance with revenue peaking at $154 at the start of April and gradually declining to $54 by the end of June. Downloads saw a downward trend from 1.8K in early April to 791 by the end of June. Active users ranged from 5.4K to 8K, with a noticeable dip to 5.4K in early June before recovering to 6.7K by the end of the quarter.
Asphalt Legends Unite recorded a steady revenue between $62 and $92 throughout the quarter. Downloads were relatively low, starting at 371 and peaking at 1.4K by the end of June. Active users showed a gradual increase from 2.2K in early April to 3.5K by the end of June.
CarX Street maintained a consistent revenue range between $35 and $80. Downloads began at 256 and increased to 340 by the end of June. Active users remained stable, starting at 2K and gradually increasing to 2.4K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.